While telling the story of the myth of Pandora, the magus has a card selected, signed, and lost in the deck. The card in then found in a sealed box, under (apparently) impossible conditions.
You'll need a deck of cards in a case, a wooden box big enough to comfortably hold the deck, and a single double-backed card to match the deck.
The double-backer is in
the box; on top of it is the deck in its case.
True to form, Pandora could not resist opening the box and, when she did so, all the ills of mankind escaped - war, famine, disease, discord, hatred, and so on. [Open the box and take out the deck of cards, leaving the DB unseen in the box; close the box].
Each of these cards may be considered one of the plagues that were visited on the earth. To a spectator: "Please select one, remember it, and sign your name across the face of it. [The card is then returned to the deck and the deck shuffled, controlling the card to the top; hold the deck in your left hand in a dealer's grip].
But the gods were not totally heartless; there was one thing left in the box after the evils had fled. That one thing was Hope and if I open the box now, you will notice that, indeed, one card remains face down in the box - the card of Hope!
What was the name of the card you selected, before the box was opened? [When the spectator reveals the name of the card, with a clearly empty right hand, take the DB out and place it on top of the deck].
The ancient gods decided
that, as long as Hope remained, the human race would continue to
progress, despite being ravaged by an assortment of evils. This one card
- if it is the one with your signature on it - may be the thing that
saves the world. [Do
a double lift, turn over the card to reveal the signature, and leave it
face up on the deck. Show the deck with the face-up, signed card on top,
then slide the card off the top and give it to the spectator as a
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|All the material in this lecture is copyrighted with all rights reserved to Peter Marucci, 2002.|